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dc.contributor.authorStang, Sarah
dc.date.accessioned2023-06-14T12:36:34Z
dc.date.available2023-06-14T12:36:34Z
dc.date.issued2018
dc.identifier.citationStang, S. (2018). Shrieking, biting, and licking: The monstrous-feminine and abject female monsters in video games. Press Start, 4(2), 18–34.en_US
dc.identifier.issn2055-8198
dc.identifier.urihttp://hdl.handle.net/10464/17865
dc.description.abstractThis article examines examples of the monstrous-feminine in the form of abject female monstersin a selection of critically acclaimed and commercially successful video games. Various female monsters from CD ProjektRED’s The Witcher series (2007-2015), and Santa Monica Studio’s God of War series (2005-2013)are considered as examples of the abject monstrous-feminine which fall into a long tradition in horror media of making the female body and body movementsinto something horrific and repulsive. These female monsters use shrieking, biting, licking, and spreading disease as weapons against the male protagonist, who must slay themto progress in the games.This article concludes that these games contribute to a long popular culture tradition of framing the empowered female body as monstrous and threatening, and calls for more scholarship on female monstrosity in games.en_US
dc.language.isoenen_US
dc.publisherPress Starten_US
dc.subjectGame Studiesen_US
dc.subjectGenderen_US
dc.subjectMonstrous-Feminineen_US
dc.subjectVideo Gamesen_US
dc.subjectThe Witcheren_US
dc.subjectGod of Waren_US
dc.titleShrieking, biting, and licking: The monstrous-feminine and abject female monsters in video gamesen_US
dc.typeArticleen_US
refterms.dateFOA2023-06-14T12:36:35Z


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