The effect of episodic future simulation and motivation on young children’s induced-state episodic foresight
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Examined the impact of episodic simulation and motivation on children’s episodic foresight. Thirst was induced and children were asked to make future choices. 3- to 5-year-olds completed the pretzel task under 4 different experimental conditions. Children’s future predictions were most accurate in the motivation condition. A novel and motivating food item, a cupcake, helped children overcome their current state of thirst. Future simulation and motivation are two strategies that might help children improve their induced-state episodic foresight. In Study 1, 3- to 5-year-old children (N = 96) consumed pretzels (to induce thirst) and were asked what they would prefer the next day, pretzels or water. Children were randomly assigned to an experimental condition: (1) a standard thirsty condition, (2) an episodic simulation condition where they imagined being hungry the next day, (3) a motivation condition where children chose between a cupcake and water, or (4) a control condition (thirst was not induced). Future preferences did not differ by age and children were less likely to choose water (vs. a cupcake) in the motivation condition compared to the standard thirsty condition. Study 2 found that 3- to 5-year-old children (N = 22) were also less likely to choose water for right now versus a cupcake when thirst was induced.ae974a485f413a2113503eed53cd6c53
10.1016/j.cogdev.2020.100934