This thesis describes research in which genetic programming is used to automatically
evolve shape grammars that construct three dimensional models
of possible external building architectures. A completely automated ...
The representation of a perceptual scene by a computer is usually limited
to numbers representing dimensions and colours. The theory of affordances
attempted to provide a new way of representing an environment, with ...
The main focus of this thesis is to evaluate and compare Hyperbalilearning
algorithm (HBL) to other learning algorithms. In this work HBL is
compared to feed forward artificial neural networks using back propagation
learning, ...